AI Insights · Timothy · October 2024
Top 5 Turn-Based Tactics Games on Android in the UK, Q3 2024
Explore the performance trends of the leading turn-based tactics games on Android in the UK during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top turn-based tactics games on Android in the United Kingdom showcased diverse performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics of each game based on data from Sensor Tower.
Bowmasters: Archery Shooting by Playgendary Limited exhibited fluctuating weekly revenue, peaking at about $953 in mid-July before settling around $868 by the end of September. The game saw a moderate download pattern, with numbers reaching over 7.4K in mid-July and fluctuating around 6K in the final week of September. Active users remained mostly steady, hovering around 33K throughout the quarter.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB experienced a strong upward trend in weekly revenue, reaching a high of approximately $64.6K in early September. Downloads increased significantly towards the end of the quarter, peaking at 4.7K in early September. The game also saw a consistent rise in active users, culminating in over 11K by the quarter's end.
Tank Stars by CASUAL AZUR GAMES faced a relatively stable revenue stream, with weekly earnings mostly under $300, though it saw a slight increase to $310 by September's close. Downloads saw a decline over the quarter, starting at 3.3K in early July and dropping to about 1.4K by the end of September. Active users mirrored this trend, decreasing from around 18.3K to 11.1K over the same period.
Archery Bastions: Castle War also by CASUAL AZUR GAMES, showcased a modest revenue pattern, with a peak of $152 in late September. Downloads were inconsistent, with a notable increase to 2.7K by the end of the quarter. Active users saw a slight uptick, finishing the quarter at around 21.9K.
Sword of Convallaria by XD Entertainment Pte Ltd, a newcomer released in late July, started strong with a revenue of $10.1K in its second week but saw a gradual decline to $1.2K by the end of September. Downloads began at 3.1K but dropped to 432 in the last week of the quarter. Active users initially decreased but showed a recovery towards the end, closing at approximately 1.3K.
These insights reflect the dynamic nature of the gaming industry, highlighting the varying trajectories of top-performing games. For more detailed analytics, visit Sensor Tower.